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Old Jun 12, 2006, 11:17 AM // 11:17   #1
Ascalonian Squire
 
Join Date: May 2005
Location: In the shadows that you walk by, awaiting the chance to strike!
Guild: Reign of Tortured Souls
Profession: W/Mo
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Default The Lone Minion Master

I've been playing MM for a few missions now, and god it is fun as hell in missions! But alas, i'm questing more than doing missions, and when I quest MM is hard as hell to play and not fun. There's not always corpses to be exploited between point A and B in the quest, and it gets really difficult to manage my army.

So i was wondering what a good "solo w/ henchies" build would be, and if i get a good one can i switch to MM for Missions?

Thankee kindly
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Old Jun 12, 2006, 12:02 PM // 12:02   #2
Lion's Arch Merchant
 
Join Date: Feb 2006
Guild: Trans Tasman Alliance [TTA]
Profession: Me/
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Where are you in the game? I've always found enough corpses during quests (though this was in Pre-MM-nerf prophecies) and if the army dies, the henchies usually have no trouble making another one.

But when I find MM's aren't useful (e.g. Southern Shiverpeaks onwards pretty much), and I'm with henchies I usually use blood/healing/soul reaping -

Shadow Strike
Vamp Gaze
Offering of Blood (E)
Heal Party
Blood Ritual if you want
Heal Area/ Healing Circle if you want
Whatever you want
Rebirth

This build was originally intended for the Southern Shiverpeaks onwards missions and not quests, but I think it'd work here just as well. The idea is this
- because you have to do the aggroing/pulling, you get more aggro than usual. The lifestealing skills help you stay alive.
- ..which is good because if you get a wipe you can run away and rebirth them all. This isn't as useful in quests cos you have res shrines, but sometimes res shrines are far away.
- Shadow strike and vamp gaze also deal good damage. Just hold your control key and spam it on one target. In prophecies, all that control clicking gets them all to attack the target, and when the target dies you get energy from soul reaping.
- If things are difficult you can also play the part of heal party spammer, helps you survive AOE attacks.
- You can also battery the henchy monks every now and then.

And of course, since you're a N/Mo you can respec for MM quite easily.

Well, that was my pet necro henching build anyway, hope you enjoy reading it.
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Old Jun 12, 2006, 12:34 PM // 12:34   #3
Wilds Pathfinder
 
xenoranger's Avatar
 
Join Date: Nov 2005
Default

Most reliable MM Build I use is
  • Taste of Pain
  • Soul Feast
  • Well of Suffering
  • Death Nova
  • Horror
  • Vamp Horror
  • Blood of the Master
  • Golem {E}

Pure death and you have to manage some corpses.

Now, people will probably look at me funny with the well of suffering. Truth is, it doesn't activate AOE as often when minions have engaged the enemy. It also helps them kill faster, since the degen is doing a -6 degen (12dmg per sec guarenteed).


If you realy want to mix it up, you can replace DNova with Glyph of Lesser Energy and swap horrors for fiends. I find that that increases dmg output by group, but also lessens your body block.
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Old Jun 12, 2006, 12:57 PM // 12:57   #4
Wilds Pathfinder
 
Xaero Gouki Kriegor's Avatar
 
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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heres mine

Offering Of Blood {E}
Bone Fiends
Blood of the Master
Heal Area
Death Nova
Taste Of Death
Dark Bond
Rebirth

Im a fan of the fiends only thing, fiends to me are more useful cus they stay alive better and attack faster and do more damage then horrors,
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Old Jun 12, 2006, 01:46 PM // 13:46   #5
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by DarkAzurea
I've been playing MM for a few missions now, and god it is fun as hell in missions! But alas, i'm questing more than doing missions, and when I quest MM is hard as hell to play and not fun. There's not always corpses to be exploited between point A and B in the quest, and it gets really difficult to manage my army.

So i was wondering what a good "solo w/ henchies" build would be, and if i get a good one can i switch to MM for Missions?

Thankee kindly
I sometimes use MM for missions and city quests. Areas where there are no bodies to exploit (ie: no flesh type monsters) MM is not useful period. Thankfully, there are not too many areas like that around, so MM for questing is still viable.

My MM build is (N/Me):

Animate Flesh Golem (e)
Animate Bone Fiend
Animate Vampiric Horror
Blood Of The Master
Verata's Sacrifice
Soul Feast
Death Nova
Resurrection Signet

My other MM build is (Rit/N):

Animate Flesh Golem (e)
Animate Bone Fiend
Animate Bone Minion
Blood Of The Master
Boon Of Creation
Death Nova
Life/Explosive Growth
Flesh Of My Flesh
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Old Jun 12, 2006, 03:18 PM // 15:18   #6
Academy Page
 
Join Date: Mar 2006
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I have no idea how you guyz manage to use Death Nova so much. Usually all I am doing is spamming BoTM and replacing minions when I play MM. Maybe I am a complete tard as far as hand-eye coordination goes. But I just cannot select a dying minion to cast death nova on it. Do you guyz have some special trick? There is no 'minion window' or some nifty hotkey to select minions is there?
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Old Jun 12, 2006, 03:38 PM // 15:38   #7
Frost Gate Guardian
 
Join Date: Apr 2005
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Currently im using

N/Rt - 14 death - 9 soul reap - 10 channeling - 2 restoration
Animate Bone Minions
Blood Of The Master
Death Nova
Destruction (swappable skill)
Essence Strike
Spirit Rift
ELITE/Capture Sig
Flesh Of My Flesh

at 10 channeling, essence is net +1 energy when your destruction is up, so you can basically spam it while youre waiting for corpses.

the strat is very basic - use channeling skills to quickly put the hurt on enemies, as soon as one is dead, start summoning those minions - because you can queue 2 spells - just cast death nova consecutively on the 2 minions as they are coming up.

this works especially well vs. afflicted, they kill one minion - it blows up - then an afflicted dies and blows up, and then all your minions die and blow up.

however if you take the spirit henchie or are on a quest with togo, you can usually swap out destruction for something with more utility.

i havent experimented much with elites yet, flesh golem would be nice i spose, or possibly tainted/nova minions, or even clamor of souls - thats a lot of damage hehe.
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Old Jun 12, 2006, 05:02 PM // 17:02   #8
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
Default

Quote:
Originally Posted by zulu123
I have no idea how you guyz manage to use Death Nova so much. Usually all I am doing is spamming BoTM and replacing minions when I play MM. Maybe I am a complete tard as far as hand-eye coordination goes. But I just cannot select a dying minion to cast death nova on it. Do you guyz have some special trick? There is no 'minion window' or some nifty hotkey to select minions is there?
As Vusak said, if you click on 1 minion cast DN, then quickly click on the next Minion and queue the next DN, both minions will be enchanted with DN.

If you think the spell will be gone before your minion, cast taste of death to eliminate that minion and heal yourself.

I don't use this method, because there is usually no reason for me to do it. Only if I think the minions are on a suicidal run (10 monsters, 2 minions, minions won't last 30 seconds. ). Usually what I do is press ALT and scan for my minions. I also look at my party to see if they are dying. Then cast Death Nova on the dying minion or party (click on each minion to see if they are 50% dead. If about 50% death and there are still monsters left, cast DN.

Its not that you are retarded when i comes to doing this, most people have a hard time trying to locate a specific minion (even I do at times). As the old saying goes, "practice makes perfect."

Hope you enjoy your Necromancer.
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Old Jun 12, 2006, 06:56 PM // 18:56   #9
Ascalonian Squire
 
Join Date: May 2006
Location: Poland
Guild: Troublesome Heroes
Profession: N/Me
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Here is my build - I`m still using it and rarely change some skill: http://www.guildwarsguru.com/forum/s....php?t=3042893
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Old Jun 12, 2006, 07:36 PM // 19:36   #10
Wilds Pathfinder
 
Tingi's Avatar
 
Join Date: Dec 2005
Profession: Mo/
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Here's my MM build:

16 Death, 9 Healing, 11 SR

Flesh Golem {E}
Vamp Horror
Bone Fiend
BotM
Deathly Swarm
Rotting Flesh
Healing Breeze/Heal area
Rez Chant
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Old Jun 22, 2006, 08:18 PM // 20:18   #11
Lion's Arch Merchant
 
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Join Date: Apr 2006
Profession: W/A
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anyone have a good non-factions MM they want to share?
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Old Jun 22, 2006, 08:26 PM // 20:26   #12
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
Default

Quote:
Originally Posted by Mr Emu
anyone have a good non-factions MM they want to share?
My MM build is (N/Me):

Blood Ritual
Animate Bone Fiend
Animate Bone Horror/Animate Bone Minion
Blood Of The Master
Verata's Sacrifice
Soul Feast
Death Nova
Resurrection Signet

With Max: Death and Soul Reaping, the rest is Blood.

Some people use Aura of the Lich or Offering of Blood or Tainted Flesh, but I did't bother with elites when I was in Tyria.

Please note, not all areas have corpses, and some areas just aren't worth bringing a MM into (corpses are very rare)
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